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Posted Apr 1, 2026

Game Director

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We are building a story-driven, cinematic Adventure RPG released in episodic format, blending narrative depth with painterly visuals. The project features unique gameplay mechanics, a spiral narrative structure, and stylized realistic characters. About the Role We are looking for a Game Director who will become the key specialist responsible for creating all core gameplay mechanics, systems, and prototypes. This is a hands-on role: we need someone who can not only design systems, but also build them, test them, iterate, troubleshoot, and bring them to a fully functioning state. What You Will Do - Design gameplay mechanics, describe systems, and shape the structure of the overall player experience. - Work closely with the Event Prediction System and help integrate it into the core gameplay loop. - Build interactive sequences, logical chains, and gameplay interactions for an adventure-RPG experience. - Contribute to the creation of point-and-click navigation, interactive scenes, skill-based systems, and RPG-style attributes. - Regularly test gameplay on your own, identify weak points, and suggest improvements. - Initially work fully hands-on; after Greenlight, help build and mentor a small game design team. Requirements - Strong experience in Technical Game Design and Gameplay Design. - Confident work with Unreal Engine 5, especially Blueprints. - Ability to independently assemble and test prototypes. - Experience with adventure / narrative / RPG projects or genuine passion for the genre. - Understanding of interactive storytelling structures and nonlinear experience design. - Ability to work autonomously, make decisions quickly, and deliver results. Nice-to-Have Skills - Understanding of turn-based combat systems, dialogue systems, or RPG mechanics. - Experience with systems design, gameplay flow creation, and scene logic planning. - Basic understanding of working with animations in UE5. What We Offer - A chance to become a key contributor to a unique project built in an unconventional format. - Direct influence on core mechanics, structure, and gameplay flow. - Work in a small, passionate, highly autonomous team. - A project with secured funding for the demo phase and strong ambitions for full production. - Creative freedom and ownership over your part of the game. - Fully remote work.