Job Description:
• Design voxel-style visual assets aligned with a Minecraft-like aesthetic.
• Create 2D, 2.5D, and 3D assets using tools such as Blender.
• Design textures, materials, and models suitable for in-game use.
• Ensure visual consistency across environments, objects, and props.
• Export and prepare assets in formats suitable for engine integration.
• Collaborate closely with the Games Developer to align on technical constraints.
• Iterate on assets based on gameplay, performance, or engine feedback.
Requirements:
• Strong creative background in 3D design, digital art, or game asset development.
• Proficiency in Blender or similar 3D modeling tools.
• Understanding of core concepts such as textures, materials, UV mapping, and low-poly/voxel design techniques.
• Ability to adapt creative output to technical constraints, such as poly count, memory usage, and performance.
• Demonstrated ability to maintain visual consistency and style cohesion across game assets.
• Strong attention to detail and responsiveness to iterative feedback.
• Comfortable collaborating across disciplines in a remote team environment.
Benefits:
• Opportunity for 100% remote work.
• Competitive compensation package.
• Work closely with a technically innovative team on a creative and stylized game experience.
• Supportive environment for creative exploration and iterative improvement.