Environment Artist

Remote Full-time
Position Overview The Environment Artist will be responsible for modeling, texturing, and lighting compelling 3D environments and props for the wildly successful co-op horror game, Backrooms: Escape Together. This role places a strong emphasis on the creation of procedural and modular environments, leveraging both artistic vision and technical implementation to breakdown common environments found in real-life into a set of modular art pieces. The ideal candidate has a strong artistic sensibility, applied expertise in real-time rendering and procedural generational workflows, and a deep understanding of how liminal atmospheres and space contribute to player immersion. You will work closely with designers and engineers to ensure all environments support both gameplay functionality and artistic vision. About Triiodide Studios Our mission is to create the best multiplayer experiences possible. We believe creating long-lasting memories that players can share with their friends or strangers takes precedence above all else. Our current game, Backrooms: Escape Together, is a continuously updated, level-based co-op horror inspired by the online lore of the Backrooms. Backrooms: Escape Together regularly sits in the top 250 of Steam’s best-selling titles, and we are scaling up our art team to meet player demand. If you want to get in on the ground floor of something big and are excited to be a key driver of future growth, this opportunity is for you. Responsibilities • Create environment assets with lifelike realism optimized for Unreal Engine 5 real-time performance (Nanite, Lumen, Virtual Shadow Maps, Hardware Raytracing) • Breakdown real-life liminal spaces into modular assets that can be constructed to create explorable in-game environments. • Build modular kits, trim sheets, decals, and master materials designed for procedural placement and efficient world-building. • Implement lighting and material setups that reinforce the game’s mood and tone. • Collaborate with design and technical teams to ensure environmental assets meet gameplay and performance requirements. • Participate in internal art reviews and provide constructive feedback to maintain consistency across the project. • Ensure all work aligns with the project’s established visual and technical guidelines. Required Qualifications • 3+ years of professional experience as an Environment Artist in game development. • Strong portfolio demonstrating realistic or atmospheric 3D environments, including examples of procedural generation or tool-assisted world-building. • Proficiency with Unreal Engine 5, Substance 3D Painter/Designer, Maya or Blender, and Photoshop. • Expertise in creating assets utilizing Nanite, Virtual Textures, and Hardware Raytracing • Experience with modular asset workflows and real-time performance optimization. • Strong grasp of composition, lighting, scale, and color theory. • Excellent communication skills and a collaborative mindset. • Passion for environmental storytelling and atmospheric world-building. Nice to Haves • Experience in horror or narrative-driven games. • Proficiency in vertex painting, decals, and advanced material effects. • Interest in the aesthetics of liminal or psychologically driven spaces. • Experience with Unreal Engine’s PCG system Compensation And Benefits • $50–$75 USD per hour, commensurate with experience, skillset, and portfolio quality • Flexible remote or hybrid work arrangements Application Instructions Please submit the following materials: • Resume • Portfolio or ArtStation link showcasing relevant 3D environment work • (Optional) Short statement describing your interest in Backrooms: Escape Together or liminal-themed environments Applications without an environment art portfolio will not be considered. Send all materials through JazzHR. Applications are reviewed on a rolling basis. Powered by JazzHR UFZ68cAnf6 Apply tot his job
Apply Now →

Similar Jobs

Sr. Supervisor, Operations - 3rd Shift (Onsite) PW205: P&W Amercon - PA 181 Fulling Mill Road, Middletown, PA, 17057 USA

Remote Full-time

Remote 3D Generalist Artist at Vinci Games San Francisco, CA

Remote Full-time

Analyst I, Falcon Complete - 3rd Shift

Remote Full-time

Senior 3D Artist, Characters

Remote Full-time

Freelance Writing Jobs for Student Writers

Remote Full-time

Protocol Software Engineer (Job Code 92767)

Remote Full-time

5G NTN Standards Specialist

Remote Full-time

Account Executive – Website & Marketing Solutions (Remote) – Orlando, FL

Remote Full-time

Engineer-RF - II

Remote Full-time

Account Executive (West - US - Remote)

Remote Full-time

Data Entry Operator Job - Work From Home

Remote Full-time

Experienced Remote Live Chat Support Specialist - Flexible Work Arrangements with Competitive Compensation

Remote Full-time

Empleo de Consulting Member of Technical Staff/Architect - Remote en Oracle en undefined

Remote Full-time

Experienced Social Media Customer Support Representative - Disney Work From Home Jobs Inc - Remote Customer Service Opportunity with a Global Leader in Entertainment

Remote Full-time

Strategic Partnerships and Executive Communications Senior Manager – Driving Innovation and Thought Leadership through Collaborative Storytelling and Stakeholder Engagement

Remote Full-time

**Experienced Data Analyst – Entry-Level Content Moderator Position at arenaflex**

Remote Full-time

Experienced Remote Data Entry Customer Care Representative – Delivering Magical Experiences from Home with blithequark

Remote Full-time

Experienced Full-Time Healthcare Customer Advisor – Special Needs Support with Comprehensive Training and Remote Work Opportunities at Blithequark

Remote Full-time

Part-time Registered Nurse

Remote Full-time

QA Analyst, Global Laboratory Services

Remote Full-time
← Back to Home